Archive for April, 2012

Research Journal 2

Posted: 04/12/2012 in Games, Research

Bringing Emotions to Videogames

            The article takes a very in depth look at the ways emotions are evoked from videogames, and the future of emotions and videogames. A few revolutionary ideas are discussed in the article; one game developer talks of a realistic artificial intelligence in a game called Façade, where the player uses his voice to enter an argument between a married couple; another developer discusses a fighting game called Zen Warrior, in which the player is able to use a very powerful attack, but only when the player is in a “Zen-like state of inner calm”; the same developer discusses the idea of a horror game where ghosts could appear, or other events, based on how the player feels, instead of what the player does. The article also mentions a few stand-out games from an emotional standpoint: Final Fantasy, The Sims, and Ico. All of these games are somewhat breakthroughs in the gaming world, being the first few to draw real emotions from players. It mentions that Final Fantasy relied on almost film-like storytelling to get players involved in the story, while The Sims allowed players to insert their own emotional story through their Sims.

The article is from MSNBC.com, and gets its information from true game developers, so it seems to be credible. The article was written very professionally, and doesn’t seem to lack much, if anything. It will definitely help me with my research paper, as it can help me to incorporate the future of videogames and emotions, instead of just discussing how they are now.

Citations

Loftus, Tom, and Msnbc.com. “Bringing Emotions to Video Games.” Msnbc.com. Msnbc Digital Network, 11 Oct. 2005. Web. 09 Apr. 2012. <http://www.msnbc.msn.com/id/4038606/ns/technology_and_science-games/t/bringing-emotions-video-games/&gt;.

Research Journal

Posted: 04/12/2012 in Games, Research

Can Videogames Make You Cry?

            The article tries to get a general idea about emotions in video games. It asks the question whether games can be more to people than just special effects. To get this information, the author ran a relatively small survey of 535 gamers, and asked them about emotions and video games. He found that most participants listed role-playing games as the most emotional by a large percentage, followed by first-person shooter. The author makes the connection that most gamers feel more emotions when interacting with computer-controlled characters, rather than other players. This is reinforced by that fact that there were 104 specific mentions of the Final Fantasy franchise, one of the most well-known role-playing games franchises in the history of gaming. The article also explains some different emotions that gamers feel when playing games.

This article is a credible source, as it is a very popular and reputable gaming magazine. The article was also well-written in my opinion. The author sounds very unbiased, even mentioning that his presupposed ideas about which video games were the most emotional were wrong. The argument is pretty convincing, making me realize that the only emotions from video games are not story or character-related. The only thing missing from the article seems to be a conclusion to bring together his main points. I definitely found this survey useful to my research, especially as a starting point. This article reinforced my idea that role-playing games are the most emotional for people.

 

Citations

Bowen, Hugh. “Can Videogames Make You Cry?” Editorial. Game Informer Magazine.BowenResearch.com. Bowen Research. Web. 09 Apr. 2012. <http://www.bowenresearch.com/studies.php?id=3&gt;.